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XomniaNewsA-Eskwadraat is the winner of the Stop Cyberbullying Datathon

A-Eskwadraat is the winner of the Stop Cyberbullying Datathon

The winner of the Xomnia Datathon Stop Cyberbullying is A-Eskwadraat.

What did they create in 24h? Team A-Eskwadraat created a game: Grabbers.

Lukas Arts on behalf of the team: ‘Grabbers is a mobile game which simulates a social media platform. Instead of advertising this game as such, we developed a gameplay which draws the attention of children. In this game, a community communicates through a social media platform on which bullying occurs. The player is a spectator of this bullying and learns tips n’ tricks via a close friend in the game. This close friend gains the trust of the player and will also ask subtle questions about his/her well-being. From these questions, we extract a profile of the player and provide him with advice accordingly.’ 

The team explained their solution at Omroep WNL Goedemorgen Nederland (5:15 min).

Want to feel the datathon vibe?

We would like to thank all the teams who fought cyberbullying for 24h straight and our partners ARAG and Stichting Stop Pesten Nu

author avatar
Suzanne Nieuwenhuis
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